Uniform spatial averaging blurs mountain ridges and collapses small high-chroma highlights into dull gray-brown midtones.
High-Density Pixel Synthesis
Driven by Perceptual Color Science.
Transform photography, illustrations, 3D renders, and video into razor-sharp pixel art using Hybrid Bimodal-Plateau edge downsampling, regularized OKLab Bayesian Gaussian Mixtures, SVD + Kuwahara + CLAHE pre-filters, and 2-nearest Bayesian Posterior dithering.
Low-rank SVD smoothing + Kuwahara quadrants flatten noisy textures while Hybrid Bimodal-Plateau snaps 1px ink contours.
Sobel edge-weighted kernels preserve silhouette contrast paired with structured hardware crosshatch dithering.
7-iteration anisotropic OKLab Gaussian EM clusters paired with 2-nearest Boltzmann posterior dithering over 64×64 Blue Noise.
Engineered From Scratch as a Complete Production Pipeline.
Rather than a single browser filter, PixelForge unifies a 5-viewport WebGL 2 workstation, non-destructive pixel retouching, game-engine tilemap compression, a 32-thread Numba Python batch engine, and a 15-tool AI agent server.
5-Viewport Comparison & Non-Destructive Pixel Retouching
Compare style snapshots simultaneously in the 4-Up Quad Arena, verify repeatable textures in the 3×3 Seamless Tile Wrap view, and hand-polish sprites with Pencil, Procedural-Restore Eraser, Global Swap Bucket, Bresenham Line, Rectangle, and 12× OKLab Loupe—without losing edits when tweaking shaders.
OKLab Bayesian Gaussian Mixtures & Zero-Bleed Posterior Dither
Fits diagonal covariance ellipsoids with Dirichlet concentration priors in perceptual OKLab space so rare specular accents survive alongside smooth sky gradients, then dithers strictly between the two closest perceptual centroids to eliminate third-color speckle.
Mirror-Deduplicated Tilemaps, Indexed PNGs & Sprite Sheets
Slices scenes into 8×8–32×32 tiles with automatic X / Y / XY mirror-flip deduplication for Godot, Unity, Tiled, and GB Studio—exporting packed atlas PNGs, tilemap.json, true 1–8 bit PLTE/tRNS PNGs, GIFs, MP4, and WebM.
32-Thread Numba Python Core, Temporal Video CV & 15-Tool MCP
Batch-convert cutscenes with keyframe-locked Bayesian palettes and modular computer-vision event detectors (scene cuts, configurable camera zooms, progress-bar fills, and drawn indicator strokes), or expose all 15 tools directly to Claude and Cursor via stdio MCP.