Pixelated Scene + Tile Grid
SUITE 01 // PERCEPTUAL DITHERING
Bayesian Posterior vs Blue Noise, Ordered Matrices & Error Diffusion
Notice how 2-nearest OKLab Bayesian Posterior eliminates third-color chromatic speckle while preserving crisp Hybrid Bimodal-Plateau contours.
SUITE 02 // CLUSTERING ALGORITHMS
Regularized OKLab-BGM EM vs Salient K-Means++ vs Median-Cut
Click any discovered swatch below to copy its #HEX value, or export any palette directly as a GIMP/Aseprite .GPL file.
SUITE 03 // GAME ENGINE TILEMAP PACKER
Symmetric X / Y / XY Mirror-Flip Tile Deduplication
Slices high-density pixelated scenes into hardware-aligned tile grids and folds symmetric variants into a compact VRAM atlas.
Packed Unique Tile Atlas
SUITE 04 // PROCEDURAL COLOR-RAMP SYNTHESIS
Perceptual OKLab Hue-Shifted Pixel Art Ramps
Synthesizes cool-shadow / warm-highlight ramps with uniform perceptual lightness spacing and maps them live onto your active image.
Live Synthesis Preview (Bayesian Posterior + 1px Comic Ink)